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Pushing Your Character Rigs Beyond the Basics in 3ds Max

Course Summary

In this series of lessons, we will learn how to push our character rigs beyond the basics in 3ds Max. Software required: Autodesk 3ds Max 2015.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 2s

    —Introduction and Project Overview 1m 2s
    Pushing Your Character Rigs Beyond the Basics in 3ds Max
    - 5h 39m

    —Building Our Own Muscle 7m 48s
    —Creating the Muscle's Global Control 4m 32s
    —Adding the Muscle's Spline and Secondary Controls 4m 54s
    —Constraining Our Helpers to Follow the Muscle's Spline 2m 59s
    —Controlling the Orientation of the Helpers Connected to Our Spline 5m 4s
    —Finishing the Process of Constraining Our Helpers 3m 16s
    —Implementing the Muscle's Advanced Twist Control 3m 49s
    —Wrapping up the Muscle's Advanced Twist Control 3m 50s
    —Controlling the Squash and Stretch Factor of Our Muscle 3m 0s
    —Maintaining Volume in the Muscle 7m 47s
    —Finishing the Muscle's Squash and Stretch System 7m 46s
    —Cleaning up the Muscle 2m 41s
    —Exporting Our Muscle 1m 22s
    —Cleaning up Our Model and Using Our Muscle to Set up the Spine 7m 48s
    —Setting up a Global Control 6m 3s
    —Customizing 3ds Max to Improve Our Productivity 4m 20s
    —Creating the Leg Bones 8m 20s
    —Finishing Our Leg Chains 3m 39s
    —Rigging the Neck and Head 6m 21s
    —Finishing Our Work on the Neck's Rig 1m 59s
    —Adding Bones for the Clavicles and Arms 5m 44s
    —Creating Hand Bones 8m 22s
    —Creating the Thumb's Chain and Mirroring the Arm 7m 27s
    —Maintaining Volume in the Knees and Elbows 5m 39s
    —Attaching Muscle Systems to the Shins 5m 29s
    —Setting up Muscle Systems for the Thighs 4m 51s
    —Setting up the Twist Systems for the Thighs 5m 22s
    —Setting up the Right Thigh's Counter-twist System 1m 47s
    —Completing the Twist Systems for the Shins 3m 30s
    —Wrapping up Our Twist Systems for the Ankles 5m 7s
    —Scaling the Muscle Systems Connected to the Legs 2m 39s
    —Adding Muscle Rigs to the Forearms 4m 25s
    —Connecting Our Muscle Rigs to the Shoulders 3m 49s
    —Setting up the Shoulder's Counter-twist System 6m 22s
    —Completing the Twist Rig for the Shoulders 3m 59s
    —Setting up an Auto-clavicle Rig 8m 10s
    —Finishing the Twist Rig for the Forearms 4m 6s
    —Connecting Our Twist Systems to the Wrists 2m 40s
    —Attaching the Neck to the Upper Torso 3m 2s
    —Preserving Volume in the Buttocks 4m 59s
    —Enveloping the Head 6m 29s
    —Weight-painting Techniques 9m 3s
    —Skinning the Shoes 8m 14s
    —Transferring Weights on Separate Pieces of Geometry 3m 25s
    —Skinning to a Proxy Cage 5m 13s
    —Connecting the Shirt to the Proxy 6m 59s
    —Checking Our Progress and Adding Inverse 9m 21s
    —Creating Control Objects for the Legs 5m 51s
    —Adding Custom Parameters for Our Secondary Foot Controls 4m 31s
    —Setting up Foot Roll Systems 7m 21s
    —Finalizing Our Foot Controls 3m 5s
    —Controlling the Knees 5m 32s
    —Finishing the Knee Controls 4m 6s
    —Controlling the Spine 7m 20s
    —Wrapping up Our Spinal Controls 4m 49s
    —Controlling the Head 3m 51s
    —Adding a Control for the Collar 5m 17s
    —Controlling the Clavicles 6m 38s
    —Creating Arm Controls 6m 21s
    —Controlling the Elbows 4m 10s
    —Creating Finger Controls 8m 15s
    —Finishing the Finger Controls 6m 5s
    —Cleaning up the Rig and Working with Selection Sets 5m 45s
    —Finalizing Our Rig 6m 13s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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