Creating UI Elements in Unreal Engine 4
Pluralsight
Course Summary
All games have some form of UI. Software required: Unreal Engine 4.7.5.
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Course Description
All games have some form of UI. This can be from telling the player how much health they have left, to how long it will take before they can use an item or how much ammo they have left in their weapon. Unreal Engine 4 is one the most popular game engines out there today and the UMG system makes it easier than ever to create appealing UI's. In this course we'll cover the key concepts used to design functional user interfaces. We'll start out by breaking down the interface and discussing how to design and implement your UI. Once we have the hang of how UMG works, we'll start looking at some common game UI elements you may want to implement into your own game, like a main menu. Then when we've finished the main menu, we'll learn more about Game HUD elements like a timer and how to keep track of our ammo count. Software required: Unreal Engine 4.7.5.
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Course Syllabus
Introduction and Project Overview- 1m 1s
—Introduction and Project Overview 1m 1sCreating UI Elements in Unreal Engine 4- 1h 43m
—Widget Blueprints Basics 10m 5s
—Working with Widgets 14m 32s
—Working with Button States 5m 25s
—Drawing the UI to the Viewport 5m 27s
—Adding Animation to the Buttons 8m 26s
—Loading a New Level 6m 1s
—Working with Panels to Organize Widgets 15m 20s
—Finishing the Main Menu 6m 31s
—Designing the Timer 5m 54s
—Creating the Behavior of the Time Bar 8m 35s
—Pausing the Game 4m 32s
—Creating an Ammo Count UI Element 12m 13s