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Advanced Character Rigging in 3ds Max

Course Summary

In this 3ds Max tutorial, we will learn several methods and tools for creating complex rigs that are capable of producing very stylized deformations! We'll start by creating a modular rig we can insert into our control rigs for flexibility and speed. Software required: Autodesk 3ds Max 2013.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 48s

    —Introduction and Project Overview 0m 48s
    Advanced Character Rigging in 3ds Max
    - 10h 3m

    —Customizing 3ds Max and a Look at the Flexi-line 6m 29s
    —Starting on the Flexi-line 8m 35s
    —Completing the Controls for the Flexi-line 12m 5s
    —Setting up Advanced Twisting Control for the Flexi-line 17m 38s
    —Finalizing the Flexi-line Twist Rig 11m 48s
    —Adding Squash and Stretch to the Flexi-line 10m 16s
    —Completing the Flexi-line's Squash and Stretch System 14m 53s
    —Cleaning up the Flexi-line and Creating Its Envelope Objects 9m 25s
    —Wrapping up Our Work on the Flexi-line 3m 39s
    —Rigging the Torso 9m 21s
    —Creating Controls for the Torso 7m 35s
    —The Center-of-gravity Control 5m 46s
    —Adding a Global Control 4m 31s
    —Connecting a Flexi-line to the Torso 10m 51s
    —Improving the Back Control Selection 2m 13s
    —Progress Check: The Torso 8m 47s
    —Starting on the Head Rig 6m 40s
    —Dynamically Parenting the Head to the Chest 10m 31s
    —Connecting a Flexi-line to the Neck 11m 12s
    —Finishing the Neck Flexi System 6m 34s
    —Progress Check: The Neck / Locking Control Objects 4m 18s
    —Creating the Leg Bones 9m 28s
    —Adding Ankle Bones 9m 6s
    —Building a Counter-twist Solution for the Legs 9m 47s
    —Bones Systems for IK / FK Legs 11m 26s
    —Switching Between IK and FK 5m 29s
    —Rigging the IK Legs 12m 11s
    —Animation Controls for the IK Legs 10m 40s
    —Connecting Our IK Foot Rig to the Control Object 6m 52s
    —Setting up Auxiliary Controls to the Drive the IK Foot Rig 10m 11s
    —Banking Control for the Feet 7m 42s
    —Progress Check: The IK Legs 8m 23s
    —Creating FK Leg Controls 5m 14s
    —Connecting the FK Leg Controls to the FK Systems 12m 1s
    —Finishing Our Work on the FK Legs 16m 46s
    —Controlling the Visibility of Our IK and FK Controls 4m 9s
    —Stretchy IK Limbs 15m 17s
    —Creating a Switch to Turn the Stretchy Systems for the IK Legs on and Off 7m 22s
    —Connecting the Stretchy Systems to the Primary Legs 11m 54s
    —Progress Check: The Stretchy Legs 4m 57s
    —Attaching a Flexi-line to the Left Thigh 10m 21s
    —Setting up the Twist Behavior for the Flexi-line Connected to the Left Thigh 4m 30s
    —Wrapping up Our Work on the Left Thigh Flexi-line 10m 1s
    —Connecting a Flexi-line to the Left Shin 6m 59s
    —Setting up the Twist Behavior for the Flexi System Connected to the Left Shin 13m 2s
    —Completing the Left Shin Flexi Rig 6m 38s
    —A Knee Stretch Control 7m 35s
    —Progress Check: The Final Leg Rig 2m 9s
    —Creating the Arm Bones 7m 33s
    —Creating Finger Bones 13m 7s
    —Mirroring the Left Arm 2m 11s
    —Adding Our Counter-twist Rig to the Left Shoulder 7m 36s
    —A Look at the Right Shoulder Counter-twist Rig 0m 40s
    —IK / FK Systems for the Arms 7m 49s
    —IK Controls for the Arms 5m 10s
    —Creating FK Arm Controls 5m 35s
    —Connecting the FK Arm Controls to the FK Systems 7m 41s
    —Locking the Wrists to the IK and FK Systems 4m 28s
    —Updating the Counter-twist Rig Tied to the Left Shoulder 12m 8s
    —Updating the Right Arm Counter-twist Rig 3m 25s
    —Stretchy FK Arms 2m 56s
    —Rigging the IK Arms to Stretchy 10m 50s
    —Tying the Stretchy Systems into the Primary Arms 6m 17s
    —Controlling the Clavicles 4m 34s
    —Progress Check: The Arms 2m 30s
    —Connecting a Flexi-line to the Left Shoulder 6m 45s
    —Setting up the Twist Behavior for the Left Shoulder Flexi Rig 7m 25s
    —Finishing the Twist Control for the Left Shoulder Flexi-line 2m 8s
    —Completing the Left Shoulder's Flexi Rig 4m 36s
    —Attaching a Flexi System to the Left Forearm 4m 20s
    —Setting up the Twist Behavior for the Left Forearm's Flexi Rig 6m 6s
    —Finishing the Left Forearm's Flexi-line 4m 22s
    —The Elbow Stretch Control 7m 37s
    —Progress Check: The Final Arm Rig 2m 35s
    —Adding Finger Controls 7m 37s
    —Wrapping up Our Finger Controls 9m 24s
    —Creating a Squash and Stretch Head Rig 3m 21s
    —Skinning the Character to Its Control Rig 9m 18s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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