Quick Start to Modeling in 3ds Max: Volume 4
Pluralsight
Course Summary
In Volume 4 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in the previous volumes. Software required: 3ds Max 2014.
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Course Description
In Volume 4 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in the previous volumes. We'll begin reinforcing all of the concepts, tools and techniques from the previous levels and begin blocking in the major forms of our model. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for hard surface modeling. We'll cover more of the Graphite Modeling tools that will really allow us to focus on a speedy workflow that works best for us. At the conclusion of this volume we'll have a finished, highly detailed model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: 3ds Max 2014.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sQuick Start to Modeling in 3ds Max: Volume 4- 2h 24m
—Blocking in the Main Forms 12m 45s
—Blocking in the Speakers 12m 38s
—Modeling the Screen 14m 51s
—Modeling the Front Panel Knob Insets 15m 9s
—Modeling the Speaker Details 10m 54s
—Using Symmetry in Difficult Situations 8m 38s
—Modeling the Details of the Top 10m 43s
—Modeling the Handle 10m 46s
—Modeling the Front Panel Knobs 9m 51s
—Modeling the Channel Knobs 9m 36s
—Modeling the Hardware 13m 44s
—Modeling the Antenna 14m 20s