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3ds Max 2016 Essential Training

Course Summary

Start creating advanced 3D models and animation with 3ds Max 2016. Learn the most suitable techniques for modeling prop, character, and environment objects, from splines and NURBS to polygonal and subdivision surface modeling. Then find out how to construct hierarchies, animate with keyframes, shape function curves, and assign constraints. Author Aaron F. Ross also provides an overview of setting up cameras, lighting scenes within a simple studio setup, and constructing materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.Note: This course updates our 3ds Max 2015 Essential Training to work with the 2016 interface and file formats.

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    Course Syllabus

    1. Getting Started
    2. 3ds Max Interface
    3. Modeling Basics
    4. Polygon Modeling
    5. Subdivision Surface Modeling
    6. Free-Form Modeling
    7. Spline Modeling
    8. NURBS Modeling
    9. Hierarchies
    10. 3D Motion Graphic Design
    11. Layout and Camera Basics
    12. Keyframe Animation
    13. Controllers and Constraints
    14. Lighting Basics
    15. Materials Basics
    16. Mapping Textures
    17. Rendering Basics
    18. Rendering with mental ray

Course Fee:
USD 19.99

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Digital Media & Games Community

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