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3ds Max: Particle Effects 2010

Course Summary

In Particle Effects in 3ds Max, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.


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    Course Syllabus

    1. Introduction to Particle Systems
    2. Particle System Types
    3. Introduction to Particle Flow
    4. Special Material and Rendering Considerations
    5. Introduction to Space Warps
    6. Project: Creating Smoldering Cigarette Smoke
    7. Project: Creating Ocean Water
    8. Project: Creating Fountain Water
    9. Project: Creating a Mudslide Using MetaParticles
    10. Project: Exploding a Wooden Shack
    11. Project: Turning Water into Steam Using Particle Flow
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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