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Animating for Unity 3D in 3ds Max

Course Summary

Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine. Author Adam Crespi shows you how to export three different rig systems from 3ds Max (standard bone, Character Studio, and CAT), define what parts of the model transition over, and verify and configure the import in Unity. Plus, learn to split clips and transition between states with Unity's Mecanim animation system.


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    Course Syllabus

    1. Basic Object Animation Export
    2. Exporting Animating Custom Rigs
    3. Using Animated Character Studio Rigs
    4. Using Animated CAT Rigs
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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