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Blender: Creating Rigid Body Simulations (2013)

Course Summary

Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions. Author Joel Bradley starts with a simple rigid body simulation, where you choose a collision type, set the initial state, add basic properties, and output a render. He then introduces techniques for creating more advanced collisions with proxy objects, concave objects, force fields, and constraints. Finally learn how to create interesting fracture patterns and effects, and control fractured geometry more easily with the Bullet Viewport Constraints tool.


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    Course Syllabus

    1. Creating a Basic Rigid Body Simulation
    2. Taking Rigid Bodies a Step Further
    3. Rigid Body Constraints
    4. Fracture Effects in Blender
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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