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Cinema 4D R16 Essential Training

Course Summary

CINEMA 4D R16 (C4D) is a vital tool for motion graphics artists, visual effects (VFX) artists, and animators alike. Whether you're just starting out in one of these fields or migrating to C4D after many years in another program, your training should begin here. In this course, author Ian Robinson covers key C4D concepts, such as object hierarchies and relationships, and the essential skills for modeling with primitive objects, splines and generator objects, subdivision surfaces, and polygons. He also shows how to give your 3D models realistic-looking surfaces—the kind of surfaces that make objects seem bumpy, metallic, shiny, or even transparent—with materials and lighting. The final chapters of the course cover keyframe animation, camera movement, and C4D's popular MoGraph module. Dive in and learn what CINEMA 4D has in store for you.


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    Course Syllabus

    1. Getting Started
    2. Creating and Understanding Objects and Hierarchical Relationships
    3. Modeling with Splines and Generator Objects
    4. Understanding Polygonal Modeling
    5. Modeling with Content Browser Presets
    6. Modifying Objects with Deformers
    7. Creating Materials and Textures
    8. Lights and Lighting
    9. Keyframes and Animation
    10. Camera Movement and Controls
    11. Rendering
    12. 3D Animation Workflow: Compositing in After Effects
    13. Getting Familiar with MoGraph
    14. Sculpting
    15. 3D Tracker
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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