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Creating a Stylized Wooden Crate Game Asset

Course Summary

Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.


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    Course Syllabus

    1. Modeling the Wood
    2. Nailing It All Together
    3. Unwrapping & Exporting Geometry
    4. Creating the Shader
    5. Bringing It All Together in Unreal Engine 4
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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