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Game Art: Model & UV Map a Low Poly Character

Course Summary

Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process—using 3ds Max—of modeling a low-poly asset for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into the building and creation process, which includes shaping and using guide objects. Once the forms are established, Joel demonstrates how to detail, refine, and unwrap the finished model. He concludes the course by showing how to export the model and bake normal maps to get it ready for texturing.


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    Course Syllabus

    1. Modeling and Unwrapping the Drive Wheel Assembly
    2. Building and UV Mapping the Wheels and Tread
    3. Creating and Mapping the Head
    4. Modeling and UV Mapping the Piston Assembly
    5. Final Modeling, FBX Export, and Normal Map Baking
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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