Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) for 3ds Max, which offers preset character rigs as well as custom tools for creating a rig from scratch. Author Joel Bradley demonstrates animation layers; CAT muscles, which you can use to create a skin that deforms and stretches realistically as your character moves; and the forward/inverse kinematics workflow. The final chapter puts all these features into motion, as you apply the tools to a full character rig with secondary bones and perform a stress test animation.
What is CAT?
Using and editing preset rigs
Repositioning bone pivots
Using CAT control gizmos
Working with spines
Adding limbs to a character
Working with adjustment and motion layers
Animating with the foot pivot system
Building a start-to-finish rig with CAT