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Learning CAT Rigging Tools in 3ds Max

Course Summary

Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) for 3ds Max, which offers preset character rigs as well as custom tools for creating a rig from scratch. Author Joel Bradley demonstrates animation layers; CAT muscles, which you can use to create a skin that deforms and stretches realistically as your character moves; and the forward/inverse kinematics workflow. The final chapter puts all these features into motion, as you apply the tools to a full character rig with secondary bones and perform a stress test animation.


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    Course Syllabus

    1. Introducing the Character Animation Toolkit (CAT)
    2. The Fast Rigging Tools
    3. The Custom Rigging Tools
    4. Working with the Muscle Systems
    5. Animation Layers Explained
    6. The Animation Workflow
    7. Working with Motion
    8. Putting It All Together
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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