MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Maya 2011 Essential Training

Course Summary

In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.


  • +

    Course Syllabus

    1. Getting Started in Maya 2011
    2. Polygonal Modeling Techniques
    3. Refining Polygonal Models
    4. NURBS Modeling Techniques
    5. Refining NURBS Models
    6. Organizing Maya Scenes
    7. Creating Materials
    8. Applying Textures
    9. Basic Deformations and Rigging
    10. Animating in Maya
    11. Rendering in Maya
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top