Materials define how the surface of 3D objects appear and lend them color, transparency, and texture that allow you to view the characteristics of a surface. This course introduces the basics of creating materials in Maya. Author George Maestri presents the basic material types as well as how to apply and align bitmap textures. He also discusses the concepts behind transparency, specularity, and reflectivity, which impact the appearance and light receptiveness of materials.
Understanding the basic materials
Creating and applying maps
Working with the Hypershade window
Using bitmaps as textures
Using bump vs. displacement mapping
Projecting textures on surfaces
UV mapping a complex object