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Rigging a Cartoon Character in Maya

Course Summary

Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.


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    Course Syllabus

    1. Creating Stretchy Joints
    2. Creating Stretchy Spines
    3. Setting Up FK/IK Switching
    4. Skinning and Blend Shapes
    5. Facial Rigging
    6. Testing
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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