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ZBrush 4 Essential Training

Course Summary

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.


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    Course Syllabus

    1. Understanding the Interface
    2. Creating Meshes
    3. Brushes and Sculpting
    4. Working with Tools
    5. Working with Subtools
    6. Deforming with Transpose
    7. Painting and Texturing with Color
    8. Retopology: Making Riggable Models
    9. UV Layout and Maps
    10. Troubleshooting
    Conclusion


Course Fee:
USD 19.99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Industry Specific Applications and Digital Media & Games Community

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