This tutorial explores methods for creating dynamic destruction in both Maya and UDK. Inside of Maya, you'll bake rigid-body dynamic-systems simulations, and then learn how to import them into UDK. Also, using UDK's fracture, you will learn how to create real-time destruction environments.
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..