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3D Art with Maya LT

Course Summary

If you are interested in creating 3D assets for games, and have never used 3D creation software before, this is a great place to start. This course explores the 3D art production pipeline as we model, texture, and export a game model into the Unity game engine. We'll be working with Maya, the premiere 3D software package from Autodesk to develop a 3D game model using 2D concept images as a starting point. This course will explore useful polygonal modeling tools to establish the basic form of our prop, applying color and using texture maps to suggest different materials and surface properties. Learn to organize the Maya scene file, and export the final prop into Unity so that it can be integrated into a game. By the end of this course, you will have an arsenal of great modeling tools at your disposal that you can use to create assets based on your own designs.


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    Course Syllabus

    Getting Started in Maya LT

    Download Maya and become familiar with its user interface and primitive object creation and manipulation tools. 8 steps
    • Maya Software Download and Purchase Options 2:11
    • Installing Maya LT 0:57
    • Maya User Interface Overview 5:27
    • User Interface Review 5 questions
    • Maya Navigation Tools (Cameras and Windows) 2:21
    • 3D Object Types 3:01
    • Manipulating Objects (Translate, Rotate, and Scale Tools) 3:36
    • Maya Software Review 5 questions

    Working with Primitives

    Download Maya and become familiar with its user interface and primitive object creation and manipulation tools. 7 steps

    Box Modeling Techniques

    Begin working with box modeling techniques to construct the body of this prop. 5 steps

    Optimizing the Model

    Learn techniques for reducing poly count, and continue exploring Maya’s extensive polygonal toolset. 5 steps

    Adding Surface Detail

    Learn how to add color and suggest surface detail by working with materials and applying a texture to a game model. 6 steps

    Scene File Organization and Clean-up

    Learn techniques for keeping your scene file organized and free of topology errors. 5 steps

    Exporting the Models to Unity

    Confirm that the mesh surface reacts to lighting properly, and export the final mesh into the Unity game engine. 6 steps


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Networks & IT Infrastructure Community

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