3D Art with Maya LT
Treehouse
Course Summary
If you are interested in creating 3D assets for games, and have never used 3D creation software before, this is a great place to start. This course explores the 3D art production pipeline as we model, texture, and export a game model into the Unity game engine. We'll be working with Maya, the premiere 3D software package from Autodesk to develop a 3D game model using 2D concept images as a starting point. This course will explore useful polygonal modeling tools to establish the basic form of our prop, applying color and using texture maps to suggest different materials and surface properties. Learn to organize the Maya scene file, and export the final prop into Unity so that it can be integrated into a game. By the end of this course, you will have an arsenal of great modeling tools at your disposal that you can use to create assets based on your own designs.
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Course Description
About this Course If you are interested in creating 3D assets for games, and have never used 3D creation software before, this is a great place to start. This course explores the 3D art production pipeline as we model, texture, and export a game model into the Unity game engine. We'll be working with Maya, the premiere 3D software package from Autodesk to develop a 3D game model using 2D concept images as a starting point. This course will explore useful polygonal modeling tools to establish the basic form of our prop, applying color and using texture maps to suggest different materials and surface properties. Learn to organize the Maya scene file, and export the final prop into Unity so that it can be integrated into a game. By the end of this course, you will have an arsenal of great modeling tools at your disposal that you can use to create assets based on your own designs. What you'll learn
- Working with Primitives
- Box Modeling Techniques
- Working with Colors and Textures
- Exporting Assets into Unity
About the Teacher
When he isn’t working on a project or teaching, Jason stays busy with figurative and plein air oil painting, playing music, and spending time with his family.
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Course Syllabus
Getting Started in Maya LT
Download Maya and become familiar with its user interface and primitive object creation and manipulation tools. 8 steps- Maya Software Download and Purchase Options 2:11
- Installing Maya LT 0:57
- Maya User Interface Overview 5:27
- User Interface Review 5 questions
- Maya Navigation Tools (Cameras and Windows) 2:21
- 3D Object Types 3:01
- Manipulating Objects (Translate, Rotate, and Scale Tools) 3:36
- Maya Software Review 5 questions
Working with Primitives
Download Maya and become familiar with its user interface and primitive object creation and manipulation tools. 7 stepsBox Modeling Techniques
Begin working with box modeling techniques to construct the body of this prop. 5 stepsOptimizing the Model
Learn techniques for reducing poly count, and continue exploring Maya’s extensive polygonal toolset. 5 stepsAdding Surface Detail
Learn how to add color and suggest surface detail by working with materials and applying a texture to a game model. 6 stepsScene File Organization and Clean-up
Learn techniques for keeping your scene file organized and free of topology errors. 5 stepsExporting the Models to Unity
Confirm that the mesh surface reacts to lighting properly, and export the final mesh into the Unity game engine. 6 steps