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CINEMA 4D R11.5 Essential Training

Course Summary

  Covers the essential topics when learning 3D design, including modeling, animation, and integration with other design tools.    

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    Course Syllabus


    Using the exercise files
    Understanding CINEMA 4D bundles and editions
    Exploring new features in R11.5
    Understanding 3D
    1. Getting Started
    Overview of the interface
    Using viewports
    Translating and moving objects in the viewport
    Touring the Attribute Manager
    Using the Object Manager
    Customizing the interface
    Adjusting render settings
    Introducing primitives
    Modeling with primitive objects
    Using deformers to refine objects
    Grouping objects
    Optimizing models for animation
    Introducing keyframing
    Creating and applying basic materials
    Getting organized with layers
    2. Modeling with NURBS
    Creating splines
    Importing Illustrator files
    Extruding splines from an imported Illustrator file
    Troubleshooting extrude NURBS
    Creating and arranging text
    Using Sweep NURBS objects
    Using Lathe NURBS objects
    Using Loft NURBS objects
    3. Modeling with Polygons
    Introducing polygon modeling
    Using Extrude
    Adding detail with Bevel
    Refining a model
    Creating and saving selections with selection tools and sets
    Connecting objects with the Bridge tool
    Using the polygon tools
    4. HyperNURBS
    Smoothing things out with HyperNURBS
    Creating organic models by weighting HyperNURBS
    5. Modeling Objects
    Modeling with Array
    Array object axis
    Modeling with Symmetry
    Modeling with Booleans
    6. Functions
    Disconnect and Split
    Explode Segments
    Converting modeling objects
    7. Materials
    Exploring material channels
    Using Bump and Displacement maps
    Applying materials to objects caps
    Applying materials to a complete model
    Placing textures with the Texture tool
    Animated textures
    8. Lights and Cameras
    Getting started with lights
    Getting started with cameras
    Volumetric lights
    Using the Exclude feature with lights
    Creating and adjusting shadows
    Using target lights and target cameras
    Setting up three-point lighting
    9. Animation
    Understanding the timeline
    Adding and controlling keyframes
    Fine-tuning keyframes using FCurves
    Animation paths
    Linking animations with SetDriver and Driven
    10. Rendering and Integration
    Exploring render settings for stills and animation
    Outputting a file using the picture viewer
    Setting up tags for After Effects and Motion
    Integrating with After Effects
    Integrating with Motion 4
    Introducing Global Illumination
    Fine-tuning Global Illumination
    Rendering with Sketch and Toon
    11. MoGraph
    Getting started with MoGraph
    Creating MoGraph text objects
    Cloner objects
    Spline Wrap
    Getting started with MoSpline
    Enhanced MoDynamics
    Using the Sound Effector
    12. Bodypaint
    Preparing models for BodyPaint
    Defining and manipulating UVs in BodyPaint
    Painting in BodyPaint
    13. Particles
    Introducing particles
    Manipulating particles
    Creating a Pyro Cluster
    Manipulating a Pyro Cluster
    Adding a Pyro Cluster to an animation
    14. Finishing Up
    Collecting and archiving a project
    Exploring helpful shortcuts

Course Fee:
USD 19.99

Course Type:


Course Status:



10 - 11 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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