Introduction to Character Rigging in Maya 2011
PluralsightThis course will provide you with a good foundation for rigging characters in Maya. Software required: Maya 2011.
This course will provide you with a good foundation for rigging characters in Maya. Software required: Maya 2011.
Throughout this ZBrush tutorial, we'll gain the knowledge and understanding of character development using a digital pipeline. Software required: ZBr More...
Learn a production workflow for game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appe More...
In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Software required: More...
In this Maya tutorial, we will cover tools and techniques for setting up character rigs in Maya. Software required: Maya 2011.
In this Maya tutorial, we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush, and TopoGun. Soft More...
In this collection of lessons we will learn about a wide variety of useful techniques for rigging game characters. Software required: Maya 2011 and h More...
In this series of Maya tutorials, we will go step by step through the process of building and texturing a child character in a cartoon style. Softwar More...
Welcome to Volume 5 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and intersperse More...
Throughout these lessons, you will learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several cod More...