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Building and Monetizing Game Apps for iOS

Course Summary

Shows how to use Objective-C and Xcode to build a full-featured game app for the iPhone and iPad.       


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    Course Syllabus

    Introduction
       Welcome
       What you should know before watching this course
       Using the exercise files
       Fixing errors in Xcode 4.6
       Viewing the finished game
    1. Getting to Know Cocos2d
       Understanding cocos2d
       Downloading and installing cocos2d
       Understanding scenes, layers, and sprites
       Positioning sprites
       Adjusting basic sprite properties
       Handling touches
       Working with tags
       Accessing accelerometer data
       Understanding cocos2d actions
       Working with sprite sheets
       Creating simple frame animations
       Setting a game to display in Portrait mode
    2. Viewing the Core Classes
       Viewing constants and the AppDelegate class
       Exploring the Game and Mole classes
       Understanding the custom pop-up menu utility
       Examining the code in the MainMenu class
    3. Building a Basic Mole-Whacking Game
       Adding the background and HUD elements
       Laying out moles in the Main Game class
       Animating the moles
       Handling touches in the game
       Displaying the player's score with bitmap fonts
       Handling misses
       Detecting double taps
       Detecting simultaneous taps
       Controlling the number of moles on the screen at once
       Adding sound
       Enabling a pause feature
       Ending the game and saving the high score
    4. Expanding Your Game's Features and Audience
       Adding custom skins
       Asking players to rate the game
       Adding support for the Retina display
       Adding support for the iPad
    5. Placing Ads in Your Game
       Setting up iAds for your app
       Understanding iAd delegate methods
       Implementing iAds in your game
    6. Adding In-App Purchases
       Setting up In-App Purchases (IAPs) in iTunes Connect
       Viewing Store Kit delegate methods
       Implementing IAPs in your game
    7. Adding a Game Center Leaderboard
       Setting up leaderboards in iTunes Connect
       Viewing Game Kit delegate methods
       Implementing a Game Center leaderboard
    8. Going Forward and Getting Help
       Using the cocos2d forums
       Exploring additional iOS game development resources
    Conclusion
       Goodbye

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

3 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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