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Maya 6.5 Essential Training

Course Summary

 Guides new users through the features of this robust 3D modeling and animation application.       


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    Course Syllabus

    Introduction
       Welcome
    1. Interface
       Starting Maya / Maya Interface
       Projects / Opening Scenes
       Viewports / Navigation
       Menus / Hotbox / Marking Menus
       Selecting and Moving Objects
       Pivots
       Customizing the Interface
       Object Components
       Grids and Snapping
       Outliners and Hierarchies
       Hypergraph
       Attribute Editor
       Showing and Hiding Layers
       Templates / Selection Masks
    2. Modeling
       NURBS Primitives / Components
       Creating Curves
       Creating Surfaces: Revolve
       Creating Surfaces: Loft
       Creating Surfaces: Extrude
       Trims and Projected Curves
       Curves on Surfaces
       Planar Surfaces
       Connecting Surfaces with Fillets
       Connecting Surfaces with Stitch
       Editing Surfaces / Artisan
       Polygonal Primitives
       Beveling
       Extruding
       Cut Faces
       Poke Faces
       Wedge Faces
       Combining Objects / Attaching Surfaces
       Smoothing
       Subdivision Surfaces
       Converting Surfaces (Poly > Subdiv)
       Converting Surfaces (NURBS > Poly)
       Deformations: Lattices
       Non-Linear Deformations: Bend, Flare, Sine, Etc.
       Building a Robot - Part 1 (Body)
       Building a Robot - Part 2 (Eyes)
       Building a Robot - Part 3 (Mouth)
       Building a Robot - Part 4 (Tire)
       Building a Robot - Part 5 (Yoke)
       Building a Robot - Part 6 (Spring)
    3. Texturing
       Applying Shaders / Shader Types
       Editing Shaders / Applying Maps
       Hypershade Window / Shader Networks
       Multilister
       UV Mapping and Textures
       Projection Mapping
       Mapping Polygons
       Bump Mapping
       Displacement Mapping
       Project: Texturing a Robot - Part 1
       Project: Texturing a Robot - Part 2
       Project: Environment Textures
    4. Rendering
       Types of Renderers / Render Globals
       Adding Lights to a Scene
       Lighting Attributes / Shadows
       Cameras
       Raytracing
       Depth of Field
       Mental Ray
       Mental Ray DOF
       Global Illumination
       Caustics
       Batch Rendering / Command Line Rendering
       Project: Lighting the Scene
       Project: Raytracing
    5. Animation
       Introduction
       Playblast and Playback
       Ghosting and Motion Trails
       Dope Sheet
       Curve Editor
       Cycles
       Animation Paths
       Project: Setting up for Animation
       Project: Animating the Robot
       Project: Finalizing the Animation
    6. Paint Effects
       Painting Objects
       Creating Brushes
       Managing Brushes
       Paint FX Window
    Conclusion
       Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

9 - 10 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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