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ActionScript 3.0 in Flash CS3 Professional Beyond the Basics

Course Summary

  Put the skills learned in the Essential Training course to practical use.   


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    Course Syllabus

     Introduction

    Welcome
    How to use the exercise files
    Reviewing ActionScript 3.0 basics
    1. The Advanced ActionScript 3.0 Display List
    Understanding the Display List
    Using Display Objects other than MovieClip
    Using the addChild method
    Using the removeChild method
    Referencing a Display Object by index number
    Referencing a Display Object by name
    Controlling Display Objects in different timelines
    Controlling Display Objects in different movies
    Using addChild to change parents
    Understanding Stage vs. stage
    2. Animating with ActionScript Tweens
    Why use ActionScript to animate?
    Understanding the Tween class
    Using different easing methods
    Understanding Tween Class methods
    Responding to tween events
    Using tweens to move a dynamic map
    Making the map respond to tween events
    3. Using XML Data and E4X Syntax
    Introduction to XML data
    Understanding E4X syntax
    Creating raw XML data
    Loading external XML data
    Using the XMLList class
    Using XML data to load external images
    Using XML data to create an image gallery
    Displaying text from an XML file in your gallery
    Adding tweens to your gallery
    4. Working with Packages and Classes
    Reviewing packages and classes
    Creating a template for class files
    Defining a reusable class path
    Creating a DisablingButton class from a template
    Connecting classes to movie clips
    Communicating between classes
    Creating a ScaleButton class
    Reusing a ScaleButton class
    5. Creating Advanced Effects Using XML Data
    Preparing to build an advanced image gallery
    Dividing the thumbnail into segments
    Adding interactivity to thumbnails
    Loading full-sized pictures
    Creating an Image Gallery class
    6. Creating a Particle System
    Understanding particle systems
    Creating particles
    Animating particles
    Randomizing particles
    Setting a particle range
    Defining a dynamic range
    Controlling particle alpha and scale
    Varying particle speed
    Removing children to optimize performance
    Using different particles
    7. Animating Using Transitions
    Understanding transitions
    Understanding the Object class
    Placing transition information in an object
    Creating transition animations
    Creating different types of transitions
    Using undocumented transition events
    Using transitions in an image gallery
    8. Taking Flash Video to a New Level
    Reviewing Flash video basics
    Creating a resizable interface
    Understanding cue points
    Using XML for closed captioning
    Connecting closed captioning to cue points
    Creating an advanced navigation interface
    Creating an AdvancedVideo class
     9. Wrapping It Up
    Closing remarks
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

5 - 6 hours / week

This course is listed under Development & Implementations Community

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