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Texturing for Games in Maya, Mudbox, and Photoshop

Course Summary

Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.       

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    Course Syllabus

       Using the exercise files
    1. Tiling Textures and Texture Sheets
       Introducing texture tiling
       Working with texture sheets
       Designing the modules and sizes
       Stacking polygons in an unwrap
    2. Painting the Diffuse Map
       Establishing base colors
       Creating texture details and major landmarks
       Adding realism with age and wear
       Cleaning up seams and joints in textures
    3. Specular Maps: Bringing Out the Shine
       Using diffuse layers as a basis for specular maps
       Creating dents and scratches
       Tweaking specular maps for joints and seams
    4. Normal Maps
       Painting as grayscale
       Creating edges and borders
       Converting texture sheets to normal maps
       Enhancing the normal map
    5. Modeling High-Poly Texture Bases
       Preparing our objects for rendering
       Utilizing render passes and ambient occlusion
       Digital sculpting for detail
       Baking occlusion for rust and dirt
       Tiling and masking
       Masking ambient occlusion
    6. Incandescence and Cutouts
       Working with values and colors for incandescence
       Drawing cutout maps
       Working with alpha cutoff and clamping
    7. Faking Reflections
       Painting cubic reflection maps
       Setting up scenes and materials
       Lighting and rendering cube maps
       Adding cube maps into the game
    8. Skyboxes
       Editing the skybox layout and properties
       Painting clouds for a skybox
       Creating stars and light for a night skybox
       Implementing skyboxes in Unity
       Next steps

Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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