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Blender 2.6 Essential Training

Course Summary

  Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.   

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    Course Syllabus

    Using the exercise files
    Downloading Blender
    Notes on Blender 2.7 NEW
    Using Blender on a Mac
    Using Blender on a laptop
    1. The Blender Interface
    Overview of the Blender interface
    Understanding 3D view windows
    Navigating in 3D space
    Configuring user preferences
    Creating custom layouts
    2. Selecting and Translating Objects
    Selecting objects
    Moving objects
    Rotating objects
    Scaling objects
    Understanding transform orientation
    Changing an object's origin
    Selecting pivot points
    Using Snap to move objects precisely
    3. Modeling
    Creating mesh primitives
    Selecting vertices, edges, and faces
    Editing mesh objects
    Proportional editing
    Sculpt mode (Updated for 3.7) NEW
    Sculpt mode
    Working with edges and edge loops
    Smooth shading objects
    Subdividing meshes
    4. Advanced Modeling
    Working with modifiers
    Working with subdivision surfaces
    Creating a simple creature
    Symmetrical modeling with the Mirror modifier
    Joining mesh objects
    Stitching vertices
    Finalizing a simple creature
    Creating text
    Boolean tools
    Vertex groups
    5. Staying Organized
    Using the Outliner
    Using layers
    Creating groups
    Working with scenes
    Creating hierarchies
    6. Applying Materials
    Assigning materials to objects
    Diffuse shaders
    Working with specularity
    Using the Ramp Shader options
    Additional shading options
    Creating reflections
    Adding transparency and refractions
    Subsurface scattering
    7. Adding Textures
    Adding a simple texture
    Using bitmaps
    Mapping textures in the UV Editor (Updated for 3.7) NEW
    Mapping textures in the UV Editor
    Using UV projections
    UV mapping a character (Updated for 3.7) NEW
    UV mapping a character
    Fine-tuning UV mapping
    Creating Bump and Normal maps
    Displacement mapping
    Using the Node Editor
    8. Working with Light
    Adding lamps to a scene
    Fine-tuning ray-trace shadows
    Using spot lamps
    Fine-tuning buffer shadows
    Using Hemi lamps
    Working with Area lamps
    Creating sky and ambient light
    Adding background images
    Creating sunlight
    Ambient occlusion
    9. Cameras and Rendering
    Working with cameras
    Creating camera targets with constraints
    Render properties
    Rendering animation
    Adding motion blur
    Creating depth of field
    10. Basic Animation
    Understanding the Timeline
    Animating objects
    Animating properties
    Editing animation in the Graph Editor
    Using the Dope Sheet
    Path animation
    11. Character Rigging
    Facial animation using shape keys
    Understanding armatures
    Fitting an armature to a creature
    Deforming a character with an armature
    Setting up inverse kinematics
    Controlling the hips and body
    Animating in Pose mode
    Creating a test animation


Course Fee:
USD 25

Course Type:


Course Status:



8 - 9 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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