MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.

I'm not curious

Game Asset Modeling - The Sci-Fi Modular Floor Workflow

Course Summary

Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!

  • +

    Course Syllabus

    • Introduction to Bake Settings and Importing to UDK
      • Introduction
      • Using the Grid
      • Exploding the Low for Baking
      • Baking the AO and Normal Maps
      • Baking out a Selection Mask
      • Importing the Mesh into UDK
    • Working on Base Textures
      • Starting our Base Color Map
      • Using our Selection Mask
      • Adding Paint Layers
      • Adjusting Values in the Color Map
      • Adding Grunge Layers
      • Adding Dust and Rust Layers
    • Wrapping up the Material, and Final Presentation
      • Rust Edging and Scratch Pass
      • Creating an Opacity Mask
      • Creating the Specular Map
      • Setting up the Final Material
      • Decals, Lighting Pass, and Final Presentation

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations , Operating Systems , Telecommunications and Peripherals Community

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top