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The Complete Character for Games Workflow - Demon Girl

Course Summary

Using ZBrush, 3ds Max, and Photoshop - we will cover the complete character creation process from start to finish!


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    Course Syllabus

    • Building the Base Mesh in 3ds Max and Starting the Forms
      • Introduction
      • Preparation
      • Building Basemesh Front
      • Building Basemesh Side
      • Building Hands and Head
      • Bony Landmarks
      • Basic Forms: Body
      • Basic Forms: Legs and Arms
      • Sculpting Start
      • Refinement and Polish
      • Breasts and Feet
    • Refining the Body and Details
      • Introduction
      • Demonic Appendages for the Arms
      • Demonic Appendages for the Spine
      • Sculpting the Head
      • Inserting the Eyes
      • Attaching the Head
      • Sculpting the Hair
      • Sculpting the Bottoms
      • Sculpting the Shirt and Necklace
      • Modeling the Headphones
    • Introduction to Retopology and Unwrapping
      • Introduction
      • Polypainting
      • Polypainting 2
      • Retopology
      • Retopoloy 2
      • Mouth and Eye
      • Finishing the Eye
      • Unwrapping the Body
      • Unwrapping the Head
    • Final Details, Texturing, and Presentation
      • Introduction
      • Baking Maps
      • Light Bake and Eye Paint
      • Iris Texture and Alpha
      • Clothes and Hair
      • Modeling the Hair
      • Grime and Normal Overlay
      • Creating the Specular Map
      • Rendering in Marmoset - Final presentation


Course Fee:
USD 49

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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