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Creating and Texturing a Fantasy Shield with dDo

Course Summary

Learn the workflow pipeline for creating an fantasy game asset using dDo, ZBrush, 3ds Max, and Photoshop!

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    Course Syllabus

    • Introduction to Modeling and ZBrush Sculpting
      • Introduction
      • Low Poly Modeling
      • Low Poly Modeling 2
      • Low Poly Modeling 3
      • ZBrush Prep
      • ZBrush Sculpting 1
      • ZBrush Sculpting 2
      • ZBrush Sculpting 3
      • ZBrush Sculpting 4
    • Texturing using dDo and Refinement
      • Introduction
      • Creating the Base Maps 01
      • Creating the Base Maps 02
      • Texturing Using dDo 01
      • Texturing Using dDo 02
      • Texturing Using dDo 03
      • Texturing in Photoshop 01
      • Finishing Touches 01
      • Finishing Touches 02

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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