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Texturing an Industrial Door with nDo for CryENGINE 3

Course Summary

Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!

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    Course Syllabus

    • Introduction to the Basic Forms
      • Introduction
      • Planning and Blocking Out
      • Creating a Base Normal Map
      • Adding Mechanical Details
    • Working with nDo2
      • Optimizing NDO2 files
      • Using Sculpt Mode in NDO2
      • Creating AO and Cavity Maps
      • Blocking out the Diffuse
      • Adding Low Frequency Values to the Diffuse
      • Adding Photosourced Details to the Diffuse
      • Adding Chipped Paint
      • Scratching the Red Paint
      • Using Cavity Maps
    • Material Refinement and Presentation
      • Making Adjustments to the Diffuse
      • Generating a Damage Layer in NDO2
      • Creating a Specular Map
      • Setting up the Material in CryEngine3
      • Final Words

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations Community

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