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Advanced Mesh Painting for Games in UDK

Course Summary

Learn how to paint directly on your game assets in-engine and in real-time with UDK's Mesh Painting tools!


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    Course Syllabus

    • Blended materials and Creating Snow
      • Introduction
      • Advanced Mesh Paint Overview
      • Mesh Paint Basics
      • Adding a Height Map for Better Transitions
      • Mix Maps!
      • Hard Surface with Blending Snow Material
      • Soft Surface and Hard Surface UV Scales
      • Transition and Alpha Blending
      • Normal Map Intensity Control
      • Vertex Displacement on the Snow
      • Environment Map and Color Tint
      • Hard Surface with Blending Sand Material
    • Creating Liquid Materials
      • Hard Surface to Liquid Transition Material
      • Blending Environment Map Based on Lighting
      • Transition Using a Wet Map
      • Finishing Touches on the Liquid Material
      • Turning Water into Blood!
    • Adding Believable Cracks and Height to a Surface
      • Entropy Painting Material
      • Adding Grime Functionality
      • Finishing the Entropy Painting Material and Course Wrapup


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

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