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What’s in Xcode 7.3.1 for a Swift App Development Company

Published on 31 May 16
Mobile users’ behavior has changed a lot in the past few years. From tap, swipe and pinch, their multi-touch display interaction has attained a new height with the inclusion of 3D Touch. This is a clear indication that the mobile app development companies now need to evolve their app development practices to stay up to the expectation of users.

Responding to the evolution, Apple has come up with its latest IDE (Integrated Development Environment), dubbed as Xcode 7.3.1 to equip a Swift app development company with the right weapon. The recent version provides several bug fixes, achieves improvement in the existing functionalities like playground, testing and interface builders, and brings promising tools like SpriteKit and SceneKit to pace up gaming app development industry. Take a sneak peek of Xcode 7.3.1.
What’s in Xcode 7.3.1 for a Swift App Development Company - Image 1

Improved Playgrounds

Playgrounds has become more powerful. It supports comments, inclusion of embedded images, known as markup to allow Swift developers collaborate better and achieve their goals in a streamlined manner.

Language Support

Xcode supports source code for different programming languages, viz., C, C++, Objective-C, Objective-C++, Java, AppleScript, Python, Ruby, etc. Thus, developers have more flexibility to work with thei
r preferred language.

Error Handling

Detection and fixing of errors has become easier and faster now. Critical errors like file-not-found, network timeouts, and many more that often ruin the performance of the app and discourage users from getting engaged will be a past thing.


Adopting new APIs is a child’s play. Xcode 7.3.1 provides compile time checking and prevents unavailable methods from being used.


Writing tests of Swift 2.0 frameworks and apps for a Swift app developer has become easier. There is no obligation to make internal routines public.

Protocol Extensions

Add methods and properties to any class that conforms to a particular protocol, allowing an iOS developer to reuse more of his/her code.

App Thinning

Now a single build of app can be configured to work on different devices and platforms from iOS and watchOS to tvOS.


Advanced debugging and profiling features to favor development of quality apps to drive user engagement.

Address sanitizer

Xcode 7 can build an app with instrumentation designed to catch and debug memory corruption using the address sanitizer.

On-Device Development

A build can be executed on any physical iPhones, iPads, and iPods, Apple Watch, Apple TV, etc.
This blog is listed under Development & Implementations Community

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