Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on video.Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platform game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
About The Author
Abdelrahman Saher graduated with a BSc in Computer Science in
2012. After graduation, he worked for the video game company
EverylPlays, where he participated in the programming of a couple of
mobile games. Later, in 2013, he moved into the challenging role of lead
programmer with the video game company Appslnnovate. Apart from his
full-time job, Abdelrahman recently started his own start-up video game
company called Robonite.
Francesco Sapio obtained his computer science and control
engineering degree from Sapienza University of Rome, Italy, with a
couple of semesters in advance, scoring summa cum laude; where he is
currently studying a master of science in engineering in artificial
intelligence and robotics.
He is a Unity3D and Unreal expert, a skilled game designer, and an
experienced user of the major graphics programs. He developed
Game@School (Sapienza University of Rome), educational game for high
school students to learn concepts of physics, and Sticker Book (series)
(Dataware Games), a cross-platform series of games for kids. In
addition, he worked as consultant for the (successfully funded
Kickstarter) game Prosperity – Italy 1434 (Entertainment Game Apps,
Inc), and for the open online collaborative ideation system titled
Innovoice (Sapienza University of Rome). Moreover, he has been involved
in different research projects such as Belief Driven Pathfinding
(Sapienza University of Rome), which is a new technique of pathfinding
in videogames that was presented as a paper at the DiGRA-FDG Conference
2016; and perfekt.ID (Royal Melbourne Institute of Technology), which
included developing a recommendation system for games.
He is an active writer on the topic of game development. Recently, he
authored the book Unity UI Cookbook (Packt Publishing) that teaches
readers how to develop exciting and practical user interfaces for games
within Unity, and a short e-guide What do you need to know about Unity
(Packt Publishing). In addition, he co-authored the book Unity 5.x 2D
Game Development Blueprints (Packt Publishing). Furthermore, he has also
been a reviewer for the following books: Game Physics Cookbook (Packt
Publishing), Unity 5.x by Example (Packt Publishing), and Unity Game
Development Scripting (Packt Publishing).
Francesco is also a musician and a composer, especially of
soundtracks for short films and video games. For several years, he
worked as an actor and dancer, where he was a guest of honor at the
theatre Brancaccio in Rome. In addition, he is a very active person,
having volunteered as a children’s entertainer at the Associazione
Culturale Torraccia in Rome.
Finally, Francesco loves math, philosophy, logic, and puzzle solving,
but most of all, creating video games — thanks to his passion for game
designing and programming.