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Digital Creature Creation in ZBrush, Photoshop, and Maya

Course Summary

Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production. 

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    Course Syllabus

    • Introduction
    • Introduction
    • What you should know before watching this course
    • Using the exercise files
    • 1. Preparing Your Workspace
    • Installing custom brushes
    • Preparing GoZ
    • Optimizing tablet settings
    • 2. Designing the Creature
    • Brainstorming
    • Refining a concept
    • Gathering reference images
    • 3. Basic Sculpting in ZBrush
    • Starting with ZSpheres
    • Posing the ZSpheres
    • Sculpting the basic forms
    • Using DynaMesh
    • Sculpting muscles and mid-size shapes
    • Defining joints
    • Sculpting bony plates
    • Sculpting leathery skin
    • 4. Basic Modeling in Maya
    • Using GoZ between ZBrush and Maya
    • Making an eyeball
    • Creating tail spikes
    • Modeling a tooth
    • Duplicating the teeth
    • Finishing the teeth
    • 5. Creating Topology for Animation
    • Drawing guidelines for retopology
    • Fleshing out the retopology guides
    • Creating new topology
    • Generating the new mesh
    • Cleaning up the mesh in Maya
    • Modeling the tail in Maya
    • Modeling the claws
    • Preparing to project detail
    • Projecting detail to new topology
    • Cleaning up projection problems
    • 6. Creating the UV Layout
    • Cutting UV seams
    • Prepping UV shells for UV Master
    • Using UV Master to unfold UVs
    • Arranging UVs in Maya
    • 7. Creating a Pedestal Environment
    • Creating a pedestal with Spotlight
    • Decimating the geometry
    • Finishing the pedestal
    • 8. Lighting and Shading
    • Setting up the scene for rendering
    • Making a key light
    • Making a soft sky light
    • Making a rim light
    • Setting up a simple SSS skin shader
    • Adjusting the skin shader
    • Adding ambient occlusion to the shaders
    • 9. Texturing
    • Polypainting colors in ZBrush
    • Extracting texture maps
    • Organizing the maps into Photoshop layers
    • Compositing the color maps in Photoshop
    • Compositing the specular maps in Photoshop
    • Importing the maps into Maya
    • Connecting the maps to the shaders
    • Setting up remap value nodes
    • Editing remap value nodes
    • 10. Posing the Model
    • Designing the pose
    • Linking subtools to the main body
    • Posing with transpose tools
    • Polishing the pose
    • Finishing touches in ZBrush
    • Finishing touches in Maya
    • 11. Rendering
    • Fine-tuning lights and render settings
    • Batch rendering a turnable animation
    • Polishing the renders in Photoshop
    • Conclusion
    • What's next?

Course Fee:
USD 19.99

Course Type:


Course Status:



6 - 7 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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