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Animating an Acrobatic Fight Scene in Maya

Course Summary

Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. Software required: Maya 2013.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 15s

    —Introduction and Project Overview 1m 15s
    Animating an Acrobatic Fight Scene in Maya
    - 4h 51m

    —Project Workflow Overview 7m 15s
    —Analyzing the Video Reference and Storyboard 10m 11s
    —Setting up the Project and Blocking Our Fighters 13m 16s
    —Continuing to Block Our Fighters Poses 11m 43s
    —Blocking Our Capoeira Fighter 10m 21s
    —Blocking Our Karate Fighter 11m 1s
    —Starting the Breakdown Poses on Our Karate Fighter 9m 37s
    —Continuing to Pose the Karate Fighter Breakdowns 12m 18s
    —Posing the Karate Fighter for a Jump Move 11m 1s
    —Posing the Karate Fighter for a Kick Move 8m 10s
    —Refining the Evasion Move in Animation 10m 53s
    —Finishing the Breakdowns for Our Karate Fighter 13m 56s
    —Starting the Breakdown Poses on Our Capoeira Fighter 9m 1s
    —Continuing to Pose the Capoeira Fighter Breakdowns 9m 51s
    —Posing Our Capoeira Fighter for an Evasive Jump 10m 39s
    —Breaking Down Our Capoeira Fighter for Contact 9m 45s
    —Setting up the Capoeira Fighter Flying Kick 12m 21s
    —Finishing the Breakdowns for Our Capoeira Fighter 15m 7s
    —Polishing Our Animation 11m 22s
    —Adjusting the Timing of Each Fighter 10m 7s
    —Smoothing the Curves 11m 16s
    —Completing the Ik/fk Switch on the Karate Fighter 11m 43s
    —Continue with the Ik/fk Switch on the Capoeira Fighter 10m 4s
    —Completing the Ik/fk Switch on the Capoeira Fighter 10m 15s
    —Finishing the Project 14m 10s
    —Reviewing the Revisions and Adjustments 15m 56s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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