Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa

Pluralsight
Course Summary
In this tutorial, we will learn how to create particle effects from the beginning to final render. Software required: 3ds Max 2012, FumeFX 2.0, KRAKATOA 1.6, NUKE.
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Course Description
In this tutorial, we will learn how to create particle effects from the beginning to final render. Throughout this tutorial, we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We'll also cover some rendering techniques in KRAKATOA, including the Magma Flow Editor. We'll see how to increment our particle count using the partitioning, and finally we'll look at how to composite the particles in NUKE. After completing this tutorial, we'll have a much better understanding of fluids and how to manage and render particles. Software required: 3ds Max 2012, FumeFX 2.0, KRAKATOA 1.6, NUKE.
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Course Syllabus
Introduction and Project Overview- 1m 16s
—Introduction and Project Overview 1m 16sCreating a Photorealistic Ink Drop Effect in FumeFX and KRAKATOA- 1h 35m
—Basic Scene Setup 6m 11s
—Basic Motion 9m 14s
—FumeFX Quick Overview 13m 58s
—Getting Started with FumeFX 11m 35s
—PFlow and FumeFX Integration 10m 59s
—Introduction to KRAKATOA 12m 0s
—Particles Partitioning 8m 46s
—Using the PRT Loader to Load Partitions 6m 43s
—MagmaFlow and Rendering the Particles in KRAKATOA 11m 14s
—Compositing Particles in NUKE 5m 2s