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Introduction to Modeling in CINEMA 4D R15

Course Summary

In this tutorial, we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques. Software required: CINEMA 4D R15.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 4s

    —Introduction and Project Overview 1m 4s
    Introduction to Modeling in CINEMA 4D
    - 3h 3m

    —Introduction to Polygons 5m 56s
    —Hierarchy and Workflow Concepts 6m 10s
    —Using Generators 6m 10s
    —Project Overview 3m 30s
    —Setting up Reference Images 3m 31s
    —Building the Body Using Polygons 6m 44s
    —Detailing the Body 7m 31s
    —Finishing the Body 7m 10s
    —Building the Tire 5m 23s
    —Modeling the Wheel 6m 45s
    —Completing the Wheel 6m 53s
    —Building the Screw Head 5m 35s
    —Adding the Tire Tread 7m 14s
    —Building the Shock 7m 36s
    —Modeling the Frame 7m 8s
    —Building the Undercarriage 4m 25s
    —Modeling the Spring Connectors 7m 3s
    —Connecting the Wheels and Springs 6m 16s
    —Modeling the Spoiler 7m 30s
    —Connecting the Spoiler to the Frame 5m 12s
    —Modeling the Bumper 5m 18s
    —Adding the Top Cover 6m 7s
    —Building the Antenna 4m 9s
    —Blocking out the Remote Control 5m 22s
    —Building the Controls 6m 11s
    —Creating the Remote Surface Detail 6m 16s
    —Adding the Switch 6m 22s
    —Adding Simple Materials 7m 30s
    —Creating a UV Layout 5m 2s
    —Adding Textures 7m 29s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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