Introduction to Modeling in CINEMA 4D R15

Pluralsight
Course Summary
In this tutorial, we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques. Software required: CINEMA 4D R15.
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Course Description
In this tutorial, we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques. We'll begin by looking at polygons and how CINEMA 4D works with that geometry. Along the way, we'll look at a variety of polygon modeling tools you can use in your daily work, tools like the Knife, Extrude, and Bevel. We'll also learn to use generators to create geometry from primitive or custom splines. We'll learn to smooth objects with a Subdivision surface, and how we can modulate the edge hardness. We won't be covering all of CINEMA 4D's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Software required: CINEMA 4D R15.
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Course Syllabus
Introduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sIntroduction to Modeling in CINEMA 4D- 3h 3m
—Introduction to Polygons 5m 56s
—Hierarchy and Workflow Concepts 6m 10s
—Using Generators 6m 10s
—Project Overview 3m 30s
—Setting up Reference Images 3m 31s
—Building the Body Using Polygons 6m 44s
—Detailing the Body 7m 31s
—Finishing the Body 7m 10s
—Building the Tire 5m 23s
—Modeling the Wheel 6m 45s
—Completing the Wheel 6m 53s
—Building the Screw Head 5m 35s
—Adding the Tire Tread 7m 14s
—Building the Shock 7m 36s
—Modeling the Frame 7m 8s
—Building the Undercarriage 4m 25s
—Modeling the Spring Connectors 7m 3s
—Connecting the Wheels and Springs 6m 16s
—Modeling the Spoiler 7m 30s
—Connecting the Spoiler to the Frame 5m 12s
—Modeling the Bumper 5m 18s
—Adding the Top Cover 6m 7s
—Building the Antenna 4m 9s
—Blocking out the Remote Control 5m 22s
—Building the Controls 6m 11s
—Creating the Remote Surface Detail 6m 16s
—Adding the Switch 6m 22s
—Adding Simple Materials 7m 30s
—Creating a UV Layout 5m 2s
—Adding Textures 7m 29s