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Introduction to C# in Unity 3.5

Course Summary

In this series of Unity tutorials we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned in two mini projects. Software required: Unity 3.5.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 56s

    —Introduction and Project Overview 0m 56s
    Introduction to C# in Unity
    - 2h 47m

    —Basic C# Terms 12m 2s
    —Creating and Manipulating Variables 7m 50s
    —Working with Assignment and Arithmetic Operators 8m 11s
    —Working with Comparison and Logical Operators 11m 17s
    —Creating Logic with if Statements 11m 38s
    —Creating Switch Statements 7m 23s
    —Creating Custom Functions 11m 59s
    —Working with Loops 11m 22s
    —Understanding Arrays 16m 0s
    —Project: Basic Move Script 7m 27s
    —Project: Refining the Movement Script 8m 53s
    —Project: Creating the Jump Function 9m 54s
    —Project: Refining the Jump Function 8m 39s
    —Project: Finishing the Jump Function 6m 45s
    —Project: Creating the Advanced Move Script 13m 48s
    —Creating the Jump Functionality 5m 58s
    —Project: Scripting Basic Animations 8m 17s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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