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Introduction to the RotoPaint Node in NUKE

Course Summary

In this series of lessons we'll learn how to use the RotoPaint node introduced in NUKE 6. Software required: NUKE 6.0 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 26s

    —Introduction and Project Overview 1m 26s
    Introduction to the RotoPaint Node in NUKE
    - 1h 19m

    —Overview of the Rotopaint Node 7m 29s
    —Editing Shape Properties in the Shape List and Common Tab 8m 46s
    —Copying Point Position and Animation Between Shapes 5m 44s
    —Using Layers to Drive Multiple Strokes and Masks 4m 29s
    —Using Ripple Edit to Change Multiple Keyframes Shapes 4m 0s
    —Various Methods of Drawing Bezier Shapes 3m 42s
    —Working with B-spline Shapes and Tension 5m 21s
    —Editing Shapes Using Tools and Hotkeys 6m 39s
    —Selecting Pieces of Shapes Using Tools and Hotkeys 6m 25s
    —Using the Brush Tools and Stroke Settings to Paint 8m 47s
    —Using the Clone and Reveal Tool to Draw from Images 9m 45s
    —Using the Blur, Sharpen, Smear, Dodge and Burn Tools 8m 18s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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