Introduction to mental ray in Maya 2009

Pluralsight
Course Summary
Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Software required: Maya 2009 and up.
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Course Description
Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists. Popular highlights include: Overview of mental ray; Global Illumination; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Final Gather; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Importons; Irradiance Particles; Portal Lights; Image-based Lighting; HDR Exposure Controls; Caustics; Emitting Caustic Photons from Lights; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Materials; Render Passes for Multi-pass Rendering; Creating Pass Contribution Maps. Software required: Maya 2009 and up.
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Course Syllabus
Introduction and Project Overview- 2m 1s
—Introduction and Project Overview 2m 1sIntroduction to mental ray in Maya 2009- 3h 40m
—Render Settings Changes in Maya 2009 2m 10s
—Using Global Illumination 14m 17s
—Using Final Gather 16m 5s
—Using Global Illumination and Final Gather Together 5m 51s
—Saving and Reusing Indirect Lighting Information 12m 15s
—Image-based Lighting Using mental ray Ibl 12m 17s
—Alternative Workflow for Image-based Lighting 11m 52s
—Simulating Caustic Light Patterns 14m 56s
—Working with Mental Ray Architectural Materials 15m 9s
—Using Mental Ray Photonic Materials 8m 13s
—Exploring Displacement Approximations 14m 8s
—Overview of Subsurface Scattering 15m 32s
—Incorporating Physical Sun and Sky Shaders 6m 39s
—Utilizing Portal Lights 9m 16s
—Overview of Render Layers 11m 44s
—Understanding Render Passes 11m 47s
—Setting up Pass Contribution Maps 7m 40s
—Using Importons and Irradiance Particles 19m 11s
—Utilizing Photographic Exposure Controls 11m 48s