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Introduction to mental ray in Maya 2009

Course Summary

Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Software required: Maya 2009 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 2m 1s

    —Introduction and Project Overview 2m 1s
    Introduction to mental ray in Maya 2009
    - 3h 40m

    —Render Settings Changes in Maya 2009 2m 10s
    —Using Global Illumination 14m 17s
    —Using Final Gather 16m 5s
    —Using Global Illumination and Final Gather Together 5m 51s
    —Saving and Reusing Indirect Lighting Information 12m 15s
    —Image-based Lighting Using mental ray Ibl 12m 17s
    —Alternative Workflow for Image-based Lighting 11m 52s
    —Simulating Caustic Light Patterns 14m 56s
    —Working with Mental Ray Architectural Materials 15m 9s
    —Using Mental Ray Photonic Materials 8m 13s
    —Exploring Displacement Approximations 14m 8s
    —Overview of Subsurface Scattering 15m 32s
    —Incorporating Physical Sun and Sky Shaders 6m 39s
    —Utilizing Portal Lights 9m 16s
    —Overview of Render Layers 11m 44s
    —Understanding Render Passes 11m 47s
    —Setting up Pass Contribution Maps 7m 40s
    —Using Importons and Irradiance Particles 19m 11s
    —Utilizing Photographic Exposure Controls 11m 48s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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