Introduction to Animation in 3ds Max 2014
Pluralsight
Course Summary
In this set of tutorials, we will learn about the animation tools of 3ds Max. Software required: Autodesk 3ds Max 2014.
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Course Description
In this set of tutorials, we will learn about the animation tools of 3ds Max. In this training, we will learn about 3ds Max's Time Configuration Panel and keyframing process. We'll learn how to manage animation from the Track Bar, Curve Editor, and Dope Sheet. We'll learn about path animation, how to work non-destructively with animation layers and how to animate with constraints. We'll also learn how to save and import animation. By the end, you'll have the know-how to animate comfortably with 3ds Max's animation tools. Software required: Autodesk 3ds Max 2014.
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Course Syllabus
Introduction and Project Overview- 0m 46s
—Introduction and Project Overview 0m 46sIntroduction to Animation in 3ds Max 2014- 2h 49m
—Exploring the Time Configuration Panel 13m 55s
—Playback Controls and the Track Bar 6m 40s
—Setting Keyframes 10m 23s
—Adding Moving Holds with the Create Key Tool 4m 28s
—Editing Keys on the Track Bar 9m 57s
—The Curve Editor 14m 14s
—Function Curve Interpolation Types 10m 27s
—Copying and Pasting Keys 8m 11s
—The Dope Sheet 7m 20s
—Breaking Tangents 3m 45s
—Adding Moving Holds with Tangents 2m 0s
—Animating an Infinite Cycle 9m 51s
—Automating Movement with Expressions 9m 48s
—Baking Animation 5m 49s
—Optimizing Animation Data 1m 56s
—Efficiently Modifying a Group of Keyframes via the Curve Editor 3m 28s
—Ghosting Animation Sequences 3m 37s
—Improving Arcs with Trajectories 4m 50s
—Animating Objects Along a Path 8m 13s
—Animation Layers 7m 37s
—Animating with the Link Constraint 5m 13s
—Gimbal Lock and the Euler Filter 4m 52s
—Saving and Loading Animation 5m 30s
—Creating Real-time Previews with Animated Sequence Files 4m 20s
—Creating Crowds with Populate 3m 8s