Introduction to Modeling in CINEMA 4D R11.5

Pluralsight
Course Summary
In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. Software required: CINEMA 4D R11.5.
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Course Description
In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques. Because of its many pieces, a Swiss Army Knife will provide a great project for us to begin building different types of shapes in CINEMA 4D. We'll look at dealing with different types of geometry available to us. We'll use various tools to begin modifying polygon geometry by adding edges, extruding out faces, and smoothing the geometry. We'll also explore several methods for adding geometry using splines. We'll explore CINEMA 4D's very flexible, hierarchy-based workflow that will allow us to make modifications to many parts of our model after we've created them. We'll also touch on using Cloner Objects, spline effectors, and working with nulls and pivots. In building our knife, we'll cover a wide array of modeling tools that will allow you to quickly get up to speed building your own geometry in CINEMA 4D. Software required: CINEMA 4D R11.5.
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Course Syllabus
Introduction and Project Overview- 1m 5s
—Introduction and Project Overview 1m 5sIntroduction to Modeling in CINEMA 4D R11.5- 3h 38m
—Working with Polygons 8m 30s
—Working with Splines 10m 49s
—Working with the Hyper NURBS Object 7m 26s
—Setting up Reference Images 5m 59s
—Building a Pivot with Primitives 10m 41s
—Creating a Full Section from Polygons 9m 27s
—Building the Caps with Splines 7m 10s
—Modeling the Saw with Extrusions 9m 27s
—Building the Small Screwdriver 7m 21s
—Finishing the Saw Section 11m 24s
—Creating the Magnifying Glass with Splines 14m 47s
—Modeling the Small Knife and Finishing the Section 7m 51s
—Building the Bottle Opener with Polygon Geometry 10m 17s
—Using a Boolean to Finish the Bottle Opener Section 6m 13s
—Using a Helix Spline to Build the Corkscrew 8m 19s
—Beginning the Scissors 11m 3s
—Finishing the Scissors Section 5m 2s
—Using Stitch and Sew to Create the Large Blade 8m 6s
—Extruding the Blade Hilt and Indention 5m 34s
—Completing the Large Knife Blade Section 8m 59s
—Assembling the Sections of the Knife 10m 24s
—Using a Cloner Object to Create the Key Chain 10m 19s
—Adding a Key Ring with a Sweep NURBS Object 6m 55s
—Adding Materials and Textures to the Knife 15m 48s