Interior Rendering Techniques with mental ray and 3ds Max

Pluralsight
Course Summary
In this tutorial, we will explore the various techniques and some helpful tips for setting up realistic lighting for an interior scene. Software required: 3ds Max 2012.
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Course Description
In this tutorial, we will explore the various techniques and some helpful tips for setting up realistic lighting for an interior scene. The ability to set up realistic lighting for an interior environment is a skill that is highly sought after in the CG industry. But every digital set comes with it own set of unique problems that need to be overcome. So we will be covering a lot of very common issues that you will want to be aware of such as the proper use of lights and gamma-correction to create physically-accurate light behavior, achieving realistic light bouncing in our scene, optimizing our render speed, using proper gamma-correction on textures and materials inside of 3ds Max, as well as many other tips, tricks, and techniques that will help you become a stronger, more effective rendering artist in 3ds Max. Software required: 3ds Max 2012.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sInterior Rendering Techniques with Mental Ray and 3ds Max- 1h 14m
—Setting up Initial Lighting for the Scene 6m 8s
—Enabling Gamma Correction in 3ds Max 5m 17s
—Adding a Mental Ray Sky to Our Scene 5m 19s
—Using Portal Lights for Our Interior Scene 11m 57s
—Adding Materials to Our Interior Scene 11m 21s
—Placing Secondary Lights 8m 53s
—Increasing Render Quality Settings of Our Scene 12m 20s
—Rendering Our Final Interior Shot from 3ds Max 13m 15s