Introduction to Animation in Maya 2008

Pluralsight
Course Summary
Learn the essentials of animation and creative methods for using Maya's animation tools. Software required: Maya 8 and up (Maya 2008 required to open project files).
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Course Description
Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher. Popular highlights include: Overview of Animation Tools; Manipulating Animation in Graph Editor; Ghosting Animation; Exploring Various Cycle Options; Editing Keys; Modifying Tangent Handles; Set Driven Keys; Creating Turn Tables; Outputting Animation for Preview; Copying and Pasting Key frames; Animation Curve Node; Dope Sheet; Motion Paths; Seamlessly Cycling Animation; Holding Current Keys; Insert Keys Tool; Breaking Tangents for Weight; Optimizing Key Frame Data; Animating with Constraints; Overview of Trax Editor; Fine-tuning Function Curves; Baking Animation Data; Simplifying Function Curves; Breakdown Keys; Buffer Function Curves. Software required: Maya 8 and up (Maya 2008 required to open project files).
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Course Syllabus
Introduction and Project Overview- 10m 43s
—Understanding Maya's Timeline 10m 43sIntroduction to Animation in Maya 2008- 5h 20m
—Overview of Maya's Playback Controls 7m 27s
—Exploring Maya's Animation Preferences (Part 1) 8m 59s
—Exploring Maya's Animation Preferences (Part 2) 10m 23s
—Various Ways to Set Key-frames in Maya 9m 37s
—Speeding up the Key-frame Process with Auto-key 7m 5s
—Utilizing the Set Key Tool to Generate Keys 7m 37s
—Manipulating Key-frames on the Timeline 7m 6s
—Middle Mouse Button Dragging on the Timeline 4m 4s
—Using Display Key Ticks / Copying and Pasting Keys on the Timeline 7m 25s
—Delving into the Graph Editor 13m 34s
—Deleting Key-frames in the Graph Editor 7m 39s
—Scaling Keys in the Graph Editor 10m 36s
—Using Maya's Copy and Paste Keys Tool 11m 40s
—Pasting Key-frame Data to Other Objects 2m 3s
—Adjusting How Our Function Curves (F-curves) Interpolate 12m 17s
—Working with Buffer Curves 5m 55s
—Modifying Tangent Handles for Fine-tuning Animation 9m 56s
—Breaking Tangent Handles 4m 57s
—Adding Moving Holds in Animation Using Weighted Tangency 7m 34s
—Setting Keys on Animated Attributes While Preserving F-curve Interpolation 4m 30s
—Using Set Breakdown to Proportionally Move Key-frames Along Maya's Timeline 5m 4s
—Exploring the Graph Editor Toolbar 13m 10s
—Ghosting Animation Sequences 8m 24s
—Cycling Animation in Maya for Efficiency (Part 1) 8m 41s
—Cycling Animation in Maya for Efficiency (Part 2) 3m 3s
—Animating Seamless Cycles 8m 48s
—Animating Objects Along a Motion Path 14m 32s
—Baking Animation to Regain Control Over Each Animated Attribute 6m 28s
—Optimizing Animation Data While Preserving Motion 10m 53s
—Using Character Sets to Organize Key-frames and to Animate Efficiently 7m 22s
—Generating Animation Clips via Maya's Trax Editor for Efficiency 11m 42s
—Utilizing the Trax Editor to Blend Animation Clips 5m 55s
—Controlling Attributes with Set Driven Keys 8m 4s
—Setting up Driven Key Relationships with Custom Attributes 5m 7s
—Overview of the Dope Sheet 8m 10s
—Animating with Constraints 8m 4s
—Creating Turntables Quickly in Maya 4m 2s
—Understanding Maya's Animation Node 7m 40s
—Previewing Animations in Real-time with Playblasts 7m 0s
—Render Setting for Outputting Image Sequences 7m 53s