In this series of tutorials, we will take an introductory look into rigging tools and techniques in 3ds Max. We'll start by understanding the basics, which include everything from how to establish solid naming conventions to how to utilize 3ds Max's bone and IK handle tools. We'll then cover more complicated topics like setting up a enhanced IK rig, using expressions to create a counter twist rig that preserves volume, as well as skinning techniques. We'll also learn how 3ds Max's interface can be customized to work faster. Software required: Autodesk 3ds Max 2013.