Introduction to Rigging in 3ds Max

Pluralsight
Course Summary
In this series of tutorials, we will take an introductory look into rigging tools and techniques in 3ds Max. Software required: Autodesk 3ds Max 2013.
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Course Description
In this series of tutorials, we will take an introductory look into rigging tools and techniques in 3ds Max. We'll start by understanding the basics, which include everything from how to establish solid naming conventions to how to utilize 3ds Max's bone and IK handle tools. We'll then cover more complicated topics like setting up a enhanced IK rig, using expressions to create a counter twist rig that preserves volume, as well as skinning techniques. We'll also learn how 3ds Max's interface can be customized to work faster. Software required: Autodesk 3ds Max 2013.
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Course Syllabus
Introduction and Project Overview- 0m 55s
—Introduction and Project Overview 0m 55sIntroduction to Rigging in 3ds Max- 4h 6m
—Naming Conventions 8m 54s
—The Most Basic Form of Rigging 12m 33s
—Modifying an Object's Pivot 4m 42s
—Creating Bone Systems 10m 0s
—Working with the Bone Editing Tools 7m 39s
—Mirroring Bone Systems 6m 26s
—Colorizing Bones 3m 7s
—Fin Adjustment Tools 8m 14s
—Bone Object Properties 7m 15s
—A Look at the Hi, Hd, and IK Limb Solvers 11m 29s
—Creating an Enhanced IK Rig 9m 53s
—The Spline IK Solver 9m 40s
—Utilizing Groups 10m 58s
—Controlling an Object's Position with the Position Constraint 7m 31s
—Manipulating an Object's Rotation with the Orientation Constraint 6m 41s
—Creating Custom Parameters / Wiring Parameters 10m 56s
—The Reaction Manager 12m 12s
—A Look at the Twist Rig We Will Create 1m 11s
—Starting on Our Twist Rig 9m 31s
—Working with Expressions 6m 56s
—Axis Order 5m 26s
—Deforming Objects with 3ds Max's Ffd Modifier 7m 21s
—Skinning Geometry to Envelope Objects 7m 13s
—Refining Skin Deformations 7m 50s
—Mirroring Weights in 3ds Max 3m 29s
—Exporting Skin Weights 2m 37s
—Speeding up Animation Playback with 3ds Max's New Gpoly Format 3m 20s
—Creating a Custom Muscle 13m 12s
—Applying Our Custom Muscle 12m 14s
—The Morpher Modifier 11m 34s
—Customizing 3ds Max's Interface 5m 53s