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Introduction to 3D in NUKE

Course Summary

In this series of lessons, we'll learn how to use NUKE's 3D compositing system. Software required: NUKE 5.2v1 or higher.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 11s

    —Introduction and Project Overview 1m 11s
    Introduction to 3D in NUKE
    - 1h 3m

    —Adding a 3D Object and Moving Around the Viewport 3m 31s
    —Base Components of a 3D System 5m 52s
    —Using 2D Images to Color Our 3D Objects 4m 40s
    —Using a Scene Node to Bring Together Multiple Objects 6m 59s
    —Using the ReadGeo Node to Bring in External Models 5m 25s
    —Adding Shaders to Control an Object's Material 7m 45s
    —Adding Lights into Our Scene 10m 14s
    —Using an Axis Node to Transform Multiple Nodes 8m 35s
    —Final Tweaks and MultiSample Motion Blur 10m 19s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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