Advanced Car Rigging in 3ds Max
Pluralsight
Course Summary
Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. Software required: Autodesk 3ds Max 2011 SP2.
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Course Description
Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls. Software required: Autodesk 3ds Max 2011 SP2.
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Course Syllabus
Introduction and Project Overview- 1m 47s
—Introduction and Project Overview 1m 47sAdvanced Car Rigging in 3ds Max- 2h 45m
—Preparing the Scene 12m 3s
—Finishing the Clean up of the Scene 6m 41s
—Wheel Rotation Location 4m 24s
—Understanding Car Movements 1m 57s
—Main Car Controls 9m 33s
—Control Naming and Hierarchy Placement 2m 39s
—Adding Wheel Controllers 10m 25s
—Organizing the Controllers 1m 26s
—Controller Hierarchy Connection 4m 26s
—Freezing the Transformations 2m 40s
—Adding in Roll and Lean 10m 8s
—Creating an Animatable Pivot 8m 23s
—Setting up the Basic Wheel Rig 8m 27s
—Creating an Effective Steering System 6m 11s
—Locking the Controllers 8m 57s
—Limiting and Locking the Tire Controls 6m 50s
—Creating Ffd Modifiers 8m 23s
—Using the Ffd Modifiers to Deform the Tires 6m 17s
—Setting up a Path Animation 5m 38s
—Adding Automatic Steering 4m 55s
—Starting to Add Automatic Wheel Rotation 10m 49s
—Finalizing the Automatic Wheel Rotation 5m 5s
—Starting to Conform the Car to the Ground 3m 26s
—Continuing to Conform the Car to the Ground 6m 45s
—Finalizing the Car to the Ground 9m 13s