Advanced Character Modeling in ZBrush and Photoshop

Pluralsight
Course Summary
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop. The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great-looking rendered still as an end product. Software required: Zbrush 4.0, Photoshop.
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Course Description
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop. The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great-looking rendered still as an end product. It is intended as an overall introduction to many of the tools within ZBrush that make the creation and output of this kind of illustration possible. The image you see above was sculpted, textured and rendered in a single 9-hour day using these techniques. Software required: Zbrush 4.0, Photoshop.
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Course Syllabus
Introduction and Project Overview- 1m 55s
—Introduction and Project Overview 1m 55sAdvanced Character Modeling in ZBrush and Photoshop- 5h 45m
—Base Mesh Creation and Refinement 14m 13s
—Quick Mesh Reshaping and Rough Detailing 17m 49s
—Using Layers to Change the Base Shape 14m 21s
—Using Layers to Blend and Refine the Final Basic Mesh 11m 17s
—Re-topologizing the Mesh 34m 32s
—UV Master Introduction, Tips and Tricks 17m 14s
—Optimizing UV Space 16m 52s
—Masking Areas of the Model 7m 52s
—Finding the Natural Anatomical Flow of Details 48m 26s
—Fine Lines and Wrinkles, Skin Imperfections, Pores 37m 21s
—Texture Painting Techniques with Polypaint 25m 39s
—Underpainting the Skin Textures and Layer Blending 15m 42s
—Posing the Finished Maquette 13m 10s
—Quick GI Lighting Setups for Rendering 17m 10s
—Using BPR to Render Elements for Compositing 13m 9s
—Basic Compositing Effects in Photoshop 14m 25s
—Painting Details and Color Effects to Avoid Re-renders 16m 34s
—Quick Effects Techniques in Photoshop 9m 28s