A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop. The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great-looking rendered still as an end product. It is intended as an overall introduction to many of the tools within ZBrush that make the creation and output of this kind of illustration possible. The image you see above was sculpted, textured and rendered in a single 9-hour day using these techniques. Software required: Zbrush 4.0, Photoshop.