Advanced HumanIK Workflows in Maya

Pluralsight
Course Summary
In this Maya tutorial, we will be learning techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Software required: Maya 2012.
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Course Description
In this Maya tutorial, we will be learning techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Throughout these lessons, we will be learning some of the MEL commands needed to add HIK to a character-rigging pipeline. Along the way, we will look at some of the limitations with the HumanIK toolset and how we can work around them. By the end of the this tutorial, you will comfortable with HIK whether you are an animator with no rigging experience or a TD looking to add HIK to your rigging pipeline. Software required: Maya 2012.
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Course Syllabus
Introduction and Project Overview- 1m 40s
—Introduction and Project Overview 1m 40sAdvanced HumanIK Workflows in Maya- 1h 39m
—What Is HumanIK? 4m 55s
—Overview of the Skeleton Generator Window 16m 36s
—Looking at the Requirements for Using Your Own Skeleton 5m 4s
—Required Nodes for HIK and Dealing with Extra Joints 2m 34s
—Characterization Window with the Default Skeleton 3m 1s
—Characterization Window with Our Custom Skeleton 6m 29s
—Creating a Control Rig and Keying Groups 7m 23s
—Pinning, Reach, and Keying Groups 5m 39s
—Looking at the HIK Rig Options 1m 56s
—How to Create Auxiliary Effectors 5m 22s
—How to Create Pivots Effectors 3m 54s
—Preparing for Retargeting 3m 43s
—Workflow for Retargeting 8m 17s
—Best Practices for Baking MoCap 3m 7s
—Tweaking MoCap Data Using the HumanIK Rig 5m 54s
—Using Retargeted Data to Pose Animation 3m 18s
—Using MEL with the Skeleton Generator 2m 55s
—Using MEL with the Characterization Tool 4m 38s
—Using MEL with the Character Controls Window 4m 51s