In this Maya tutorial, we will be learning techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Throughout these lessons, we will be learning some of the MEL commands needed to add HIK to a character-rigging pipeline. Along the way, we will look at some of the limitations with the HumanIK toolset and how we can work around them. By the end of the this tutorial, you will comfortable with HIK whether you are an animator with no rigging experience or a TD looking to add HIK to your rigging pipeline. Software required: Maya 2012.