Advanced Techniques and Workflows in Vue

Pluralsight
Course Summary
In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications. Software required: Vue 2014, World Machine 2.3, Geo Control 2, Unreal Engine 4, 3DS Max 2016, Cinema 4D R15.
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Course Description
In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications. We'll also look at some workflows to help speed up your rock asset creation with Vue's Metablob feature. We'll then import our landscapes into other applications like Unreal Engine and World Machine. By the end of this Vue training, you'll have learned a variety of new techniques and workflows for your own projects. Software required: Vue 2014, World Machine 2.3, Geo Control 2, Unreal Engine 4, 3DS Max 2016, Cinema 4D R15.
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Course Syllabus
Introduction and Project Overview- 0m 53s
—Getting Started 0m 53sAdvanced Techniques and Workflows in Vue- 6h 9m
—Exploring Options in Vue 6m 7s
—Discussing Standard Vs. Procedural Terrains 9m 14s
—Understanding Fractals and Noise 9m 29s
—Continuing Fractal Options 8m 18s
—Exploring Rocky Mountains Fractal 10m 13s
—Discussing Basic World Machine Workflow 9m 56s
—Utilizing Advanced World Machine Workflows 10m 0s
—Continuing Advanced World Machine Workflows 8m 23s
—Utilizing Erosion Parameters 7m 55s
—Adding Selective Detail 5m 19s
—Using Combiners and Colonizer 7m 9s
—Applying Maps and Combiner Control 10m 15s
—Utilizing the Grouping Tool 3m 25s
—Implementing Select Convexity 10m 6s
—Applying Basic Coverage 9m 15s
—Using Normal and Splat Maps 9m 15s
—Importing into Vue 8m 56s
—Mapping Material 9m 55s
—Discussing Material Options 10m 20s
—Material Options Continued 9m 30s
—Using Atmosphere Editor 8m 45s
—Atmosphere Editor Continued 9m 0s
—Comparing Ambient Occlusion and Global Illumination 8m 28s
—Using Global Radiosity 9m 20s
—Setting up Landscape for Final Render 9m 30s
—Adding an Ecosystem 10m 5s
—Adjusting Sky, Fog, and Haze Settings 9m 26s
—Sky, Fog, and Haze Settings Continued 10m 5s
—Finalizing the Cloud Settings 9m 10s
—Discussing Cloud Anisotropy and Render Settings 9m 55s
—Render Settings Continued 9m 36s
—Examining Custom Advanced Effects Quality 8m 16s
—Applying Custom Photon Maps 10m 35s
—Covering Anti-aliasing Options 10m 5s
—Rendering the Final Image 8m 14s
—Exporting to Hdri File 4m 47s
—Options for Exporting the Landscape 6m 36s
—Using Indigo Render in CINEMA 4D 8m 30s
—Importing into 3ds Max 3m 2s
—Applying Color Maps in Unreal Engine 11m 9s
—Using Simple Isolines in Geo Control 10m 30s
—Discussing Metablobs 10m 59s