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Deep Compositing an Alien Invasion in NUKE and Arnold

Course Summary

In this NUKE tutorial we'll learn how to incorporate deep render layers from Arnold for Maya into NUKE 8. We'll learn how to set up deep export from Arnold as well as how to composite a complex scene by incorporating atmospherics and lens effects. Software Required: Maya 2014, Arnold for Maya, NUKE 8.0.5.

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    Course Syllabus

    Introduction and Project Overview
    - 1m 20s

    —Introduction and Project Overview 1m 20s
    Deep Compositing an Alien Invasion in NUKE and Arnold
    - 2h 52m

    —Examining the Scene in Maya 5m 34s
    —Examining the Hypershade Materials 9m 0s
    —Setting up the Id Pass for Color Masking 3m 28s
    —Examining the Lighting Setup 7m 24s
    —Setting up the Volumetric Fog 7m 47s
    —Setting up the Initial Render Settings 5m 45s
    —Isolating the Hover Crafts in a Render Layer 10m 54s
    —Isolating Shadows of the Hover Craft to a Render Layer 8m 35s
    —Setting up the Ground Reflections and Fog Render Layer 5m 9s
    —Checking Aov Passes in Arnold 6m 12s
    —Optimizing the Render Layer Sample Settings 9m 4s
    —Examining Our Batch Render Files 6m 10s
    —Overview of the NUKE Network Script 3m 49s
    —Examining the Camera Solve and Actor Rotoscope 3m 57s
    —Setting up Color Correction Network for the Hovercrafts 7m 12s
    —Setting up the Id Pass for Isolated Masking in Color Correction 3m 24s
    —Adding Ground Shadows to Our Plate Shot 6m 58s
    —Setting up the Rain, Fog, and Ground Reflection 9m 21s
    —Creating a Fog Holdout for Our Character 4m 22s
    —Overview of Deep Compositing 8m 2s
    —Using the Deepcrop Node to Isolate Selections 7m 3s
    —Adding in a Fake Reflection of Our Actor 5m 43s
    —Adding in Flickering Lens Flares 6m 1s
    —Putting in the Finishing Touches 7m 47s
    —Preview of Composite 3m 24s
    —Making Final Changes to the Render 6m 45s
    —Final Render 3m 13s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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